Automating Godot Project Export
1st
The first task I had during my internship was to automate the project export process for the Godot engine.
Anaël Lasserre
Warning
This is a summary of my 2024 internship at Bashroom. I explain what I did during this period and illustrate it with images and code that I wrote.
1st
The first task I had during my internship was to automate the project export process for the Godot engine.
2nd
The second task assigned to me was to create a graph with D3.js to display the company's upcoming training sessions.
3rd
The third task I had to complete was to create a 2D graph with D3.js and a 3D graph with Three.js for the data science training.
I decided to discuss these three tasks, which were assigned to me during this internship at Bashroom, because they were the tasks that taught me the most and took up the majority of my internship time. I had other tasks during my internship that were very short and less impactful, such as translating Python code from Google Colab into R in a Kaggle.
This internship was my second experience with Bashroom, where I integrated further into the company by gaining access to the company’s repositories with my personal Bashroom account to deposit the code I wrote during this internship. This internship was beneficial for putting into practice what I learned at Ynov, as well as applying important skills within a company such as communication, autonomy, and a sense of responsibility.